Actor Replication. Property Replication. Gameplay Framework. UE4 multiplayer is based around the client-server model. This means that there will be a single server that will be authoritative over game state, while connected clients will maintain a close approximation. The server is an important part of UE4 multiplayer. It makes all of the important decisions, contains all of the authoritative state, handles client connections, travelling to new maps and handles the overall gameplay flow of starting a match, ending it, etc.
How to set up and package a dedicated server for your project.
An overview of the role of the server in multiplayer.
This document covers the bare basics on how to get your Unreal Engine 4 game project able to build both Windows and Linux dedicated server builds, using just a Windows machine for compiling. For 4. X or older, you need Visual Studio Community Edition Note: The word Project in any referenced file name or code will refer to your project's name. For example, my project for this tutorial is named GenShooter , so in my case Project. ProjectTarget in my case would be GenShooterTarget.
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Build Unreal and cross-compiling for Linux
Networking Overview. Client-Server Model. Multiplayer Programming Quick Start. Launching and Testing Your Dedicated Server. The server-client model used by Unreal Engine represents network multiplayer games with one server acting as the host of the game, and players joining that game as clients. The true game state is moderated by the server, while each player controls their pawns remotely with an autonomous proxy.
To build a dedicated server in Unreal, you will need to build the Unreal Engine from source. Documentation about this can be found here:. If above gave an error about. We are going to use the default Third Person example game. It already has built-in multiplayer working. Run UE4 from Visual Studio that you built in the previous section. You should be able to run the game with a dedicated with this setting:. The dedicated will spawn a character also. It's not what we would want in a final product, but we will use this hint as proof that our dedicated works and we didn't start a standalone. Clicking the Play button and you should see this:.