These are maps and gameplay available for the popular computer game Counter-Strike. Four or more computer-controlled hostages are strategically located at or nearby the Terrorist spawn. The Counter-Terrorists must lead them from their location to a rescue zone, typically located around the Counter-Terrorists' spawn. If the Counter-Terrorists rescue all of the hostages within the time-limit, they win the round. If a player on either team kills a hostage, accidentally or intentionally, they lose money and may also be kicked off the server depending on the server's configuration. Killing the entire enemy team also ends the round, but results in less money gained for the next round. In older version of Counter-Srike, Terrorists could also "use" the hostages, and led them to an other location. Also, in Counter-Strike: Condition Zero , hostages could eventually attempt escape if the terrorists did not continuously point their weapons at them. They would also tip off a Counter-Terrorist if there was a Terrorist nearby.
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I was, of course, one of the haters. Similar conversations played out across countless clan servers, cyber cafes, PC bangs, and LAN parties around the entire world. Should we love it or bury it? There are guns. It showed me that at least some people are pretty easily entertained. It takes approximately 10 seconds to traverse and memorize the entire map. The Counter-Terrorist CT team spawns on the blue side of the map and the other Terrorist T team starts on the red side. So based on your randomly assigned spawn point, you will either start in instantaneous danger or brief safety, with either a pistol, SMG, or rifle at your feet. Either way, rounds are often over in less than a minute.
I was, of course, one of the haters. Similar conversations played out across countless clan servers, cyber cafes, PC bangs, and LAN parties around the entire world. Should we love it or bury it? There are guns.