The reaction was both immediate and loud: forums erupted with angry posts, and a petition asking Infinity Ward to rethink its decision quickly surpassed , signatures. So far, the developer seems to be ignoring the complaints of its PC audience. This isn't whining, however. Digging below the surface reveals that those who are asking Infinity Ward not to do away with the dedicated servers entirely are not simply scared of change. Instead, they want the PC gaming experience to be as enjoyable as possible for the entire community, something they say isn't possible without control of the servers. So what's the big deal about the loss of dedicated servers?
Call of Duty developer fights fan fire as petition passes 100,000 mark
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Brian View Profile View Posts. Showing 1 - 15 of 30 comments. MW2 is a peer-to-peer game, there are no dedicated servers. So is there no third party application you can get for dedicated servers? AgentRev FOV field of view changer and the mw2 coniguration utility. Originally posted by goujinku :.
Developer Infinity Ward has been attempting to calm fan anger over the announcement that the PC version of Call of Duty: Modern Warfare 2 will not feature dedicated servers, although so far to little effect - with the online petition against the decision currently at over , signatures. The lack of dedicated servers is due to a new propriety matchmaking service called IWNet, which was announced by Infinity Ward's Robert Bowling in a podcast over the weekend. The response was immediately negative, leading to Bowling posting a new more detailed overview of IWNet on his blog. Bowling insisted that Modern Warfare 2 is "the biggest investment Infinity Ward has ever made into the PC version of our games. In describing IWNet's other features Bowling insists that it will still offer many of the benefits of being able to choose games from a specific list of servers, while making the process more accessible for new users. Fans though have suggested that the new service is merely an attempt to gain greater control over the use of fan modifications and to facilitate the use and sale of downloadable content. The response has been so negative that even PC Gamer editor Tim Edwards has weighed in against Infinity Ward's decision, claiming that peer-to-peer networks such as IWNet are less reliable, inherently biased towards the hosting player, less customisable and less effective at creating and policing a community.
Modern Warfare fansite bashandslash. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private or public, if they feel like crushing some scrubs for giggles use. Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent. I don't know that the matchmaking stuff does," he notes.