New security flaws discovered in three popular corporate VPN tools by researchers at Devcore could allow attackers to steal confidential information directly from companies' networks. While consumers utilize VPNs to bypass region blocks and to protect their privacy online, business users often use the services to access resources on their organization's corporate network while working remotely. Typically companies provide their staff with a corporate username and password along with a two-factor authentication code to access their networks using a VPN. However, according to Chang and Tsai, the flaws they discovered could allow an attacker to gain access to a company's network without the need for a username or password. By using an SSL VPN business users have a convenient way to connect to corporate networks while out of the office but they also provide hackers with an easy way to infiltrate a company's intranet according to Tsai who explained how they can be misused further in a blog post , saying:. The researchers offered further insight on the format string flaw which affects Palo Alto's GlobalProtect portal and GlobalProtect Gateway products in their post. The remote code execution flaw indexed as CVE exists in the PAN SSL Gateway and could enable unauthenticated threat actors to remotely execute arbitrary code on target systems if exploited. Only older versions of the software are affected by the vulnerability but Devcore found that many businesses, including Uber , are still using the outdated software. For example, the researchers found that 22 of Uber's servers were still using a vulnerable version of GlobalProtect. Palo Alto Networks has alerted its customers regarding the issue in an advisory in which it urged them to update their software to the latest version while Fortinet has updated its firmware to address the vulnerability.
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In very simple terms, the internet is an enormous interconnection of websites, all of which offer some sort of information or online experience. Every one of those websites, once it is created, has to be stored somewhere so that it can be accessed by visitors. The process of storing websites and making the information available to visitors is called web hosting. The concept of web hosting is easy to understand if you take things step by step. Of course, the web servers also need to be maintained, software must be installed and updated, connections to the internet have to be set up, optimized, secured and monitored, and clients need to be assisted as needed. For that reason, almost all individuals and businesses with websites utilize web hosting services. In the same way, a company or person who needs web hosting needs to choose the proper type of hosting package. There are six major categories of web hosting: shared also known as virtual , dedicated, VPS, reseller, colocation, and cloud. The first thing you need to do when choosing a hosting service is to evaluate your needs and budget. Are you just starting out with a small website, do you have many websites to host, or are you looking to host a large e-commerce setup?
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A game server also sometimes referred to as a host is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers , with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network. Dedicated servers cost money to run, however. Cost is sometimes met by a game's developers particularly on consoles and sometimes by clan groups, but in either case, the public is reliant on third parties providing servers to connect to. For this reason, most games which use dedicated servers also provide listen server support.