Learn how to globally deploy and scale to 1M players in less than 10 minutes. Register to download this report. Game Servers takes the pain out of managing your global game server infrastructure, so you can focus on creating great games faster, without increasing complexity or compromising on performance. Game Servers fully manages Agones , an open source game server management project that runs on Kubernetes. Automatically scale your fleet for daily peaks, game events, or content drops, and easily manage multiple versions of your game server code. Automate fleets of game servers across multiple Agones clusters, schedule scaling events, and monitor the health of your fleets using familiar tools like Terraform. Benefit from the flexibility of open source and avoid vendor lock in. Opt out of management at any time to manually manage game server fleets. Run your game servers at blazing-fast clock speeds of up to 3. Game Servers will support hybrid and multicloud deployments in the near future.
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Webinterface query paused for performance reasons - click to continue working. Here you will be looked after by a 1st level supporter until late at night. Log in or create an account to get help via the ticket system. Otherwise, support via e-mail is always available in the e-mail tab. Minecraft today, Arma 3 tomorrow: No problem! Your own Teamspeak 3 Server, prepaid or contract incl.
Reach players closer to their actual regional locations with the addition of six new regions from 15 to 21 , while getting up and running faster from simpler fleet management. Read the blog announcement ». Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. GameLift provides dedicated, reliable game servers for seamless gameplay experiences with minimal latency while maximizing cost savings. Leveraging EC2 compute capacity, 21 regions, and 60 instance types, GameLift offers the most elastic, global scalable service for computing. Learn more ». Autoscale with FlexMatch to meet player demand and connect up to players in a single game session on the lowest latency server instance available.