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By ZdrytchX , March 14, in Gameplay. Dedicated Server Hosting The ability for players to home-host or purchase single-game servers will help War Thunder in ways that it helps small game modes which are generally populated very little due to the matchmaker's unreliability with small populations, especially with the size of SB playerbase which seems to only achieve 1 to 2 "rooms" at once at most times of the day. Some games from the early to mid s relied on gamers hosting LAN parties and the alike, I'm not saying that WT needs the offline hosting capability but I am asking, to give the community the ability to host their own "rooms" like how the single player missions years ago were home-hosted, only that it can handle players online especially with the technology advancement since then I litereally moved from Windows XP to Windows 10 last year. Anyway my request in regards to allow players to host their own online servers should have these capabilities at least:. II provide the server with semi-annonymous basic account information such as which aircraft have been researched and if they have enough silver lions to respawn in modes such as EC III Authentication and Updates - See Valve's games like Natural Selection 2 or Team Fortress 2 where they connect to Steam Workshop and Valve's database center for weaponary and skin unlocks and custom content updates In the case, WT has live. Possiblity on request of Gaijin via premium payment etc. Just allow players to host their own servers with a single game running on it, linked to War Thunder's database for things like research progress, authentication, updates. Open for discussion. I was looking for a way to create dedicated servers without need of the actual game client but with a similar system to create our own games with our own rules.
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